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Thread Statistics | Show CCP posts - 10 post(s) |

Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.03.04 06:45:00 -
[1]
Edited by: Lilith Velkor on 04/03/2009 06:49:38 Edited by: Lilith Velkor on 04/03/2009 06:46:23 Just tried out the new build, some things about the Loki:
- offensive subsystem 2:
really only a 2.5% bonus to optimal+falloff? Is it possible we can get a 5% there maybe (since when using ACs, the 2.5% optimal part isnt doing much at all)? Or even make it 7.5% falloff only 
- cpu output:
its too low imho, maybe +25 would help out a great deal, especially since we need to shield-tank that thing somehow
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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.03.04 18:41:00 -
[2]
Edited by: Lilith Velkor on 04/03/2009 18:42:06
Originally by: MotherMoon Edited by: MotherMoon on 04/03/2009 12:19:29
Quote: Subsystem Skill Bonus: 5% bonus to medium projectile turret rate of fire, 2.5% bonus to medium projectile turret damage per level.
I don't know if I should be mad or not.
Well, given that projectiles usually need a double bonus to properly compete with other turrets it is kinda low.
Quote: Subsystem Skill Bonus: 5% bonus to medium projectile turret rate of fire, 2.5% bonus to medium projectile turret optimal range and falloff per level.
Also this bonus is somewhat odd, as the optimal part gives like 300m extra range on ACs which is almost nothing, more so if you compare to this:
Quote: Subsystem Skill Bonus: 5% bonus to medium hybrid turret damage, 7.5% bonus to medium hybrid turret falloff per level.
Imo, switch these two, in contrast to autocannons blasters can make use of combined optimal+falloff bonus, while falloff bonus is more the minmatar flavour.
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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.03.05 22:02:00 -
[3]
Edited by: Lilith Velkor on 05/03/2009 22:04:49
Originally by: Pattern Clarc
Also, could you change the fall off bonus to a tracking bonus or just add one to that subsystem pretty please?
Please dont, keep the falloff as its way more useful than tracking (we got enough tracking anyway, if you want more use a low for TE), the damage is already poor, no need to gimp it further.
OTOH, having 5% damage, 5% falloff and 2.5% tracking on the subsystem wouldnt hurt at all. Still tracking is the first thing I'd give up of these if we cant have 3, for obvious reasons.
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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.03.05 23:15:00 -
[4]
Edited by: Lilith Velkor on 05/03/2009 23:20:51 Edited by: Lilith Velkor on 05/03/2009 23:17:08
Originally by: Pattern Clarc
Originally by: Lilith Velkor Still tracking is the first thing I'd give up of these if we cant have 3, for obvious reasons.
Used artillery much?
Well, I'm using autocannons more, but I used artillery enough to know having more range gives better hits than having more tracking.
Basically, extended range translates into tracking better than a tracking bonus.
A falloff bonus (or a combined optimal+falloff) benefits both systems, while tracking is worthless for ACs.
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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
|
Posted - 2009.03.11 19:01:00 -
[5]
Edited by: Lilith Velkor on 11/03/2009 19:05:02
Originally by: Kagura Nikon
You clearly have NOT tried the ship. The loki is BARELY faster than the proteus And it really cannot even dream of doing the same type of action that the vagabond can. Vagabond is simply 2 times faster.
Well the vaga is 700ms-1kms faster than the Loki (about .5 times faster), but the Loki can sport double long-range webs and a way better tank, and/or better firepower, and better range.
The Loki actually is vagabond on easy mode with 2 lifelines instead of none if fit properly (which the quoted setup is not imo).
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